Load sound. Move dot. Print magic.
One dot drives the whole instrument. Push it and audio approaches, flies past, recedes. Anchor it instead, and pull away for a spring like snapback. Real doppler pitch, proximity and air, computed at audio rate.
Layers A, B, C and D each load their own sound, yet share the same flight. Stack a drone under a texture and steer everything together. Or simply crossfade between them with a single gesture.
A varispeed sampler with regions, fades and playback direction.
A dual-axis wavescanner sweeping prepared spectral frames in real time.
Thirty grain spawner on a sample-accurate scheduler.
A sample-free color morph from brown to blue, with comb and resonance.
Eight sources: four LFOs, an envelope follower, MIDI, MASS gravity engine and a live Lorenz attractor. Drag any of them onto 40+ destinations.
Generate endless combinations of clicks, impacts, hits and explosions with a single tap. Then add an algorithmic hall with a shimmer field for extra sparkle.
Draw a motion path and replay it with your own timing. Loop, slow down or reverse it. Gate it all from a MIDI keyboard.
Version 1 is closing in. macOS, Apple Silicon first.
DOPPELGÄNGER · BY MARK KOLTUNOV