Mark Koltunov
Sound designer, audio engineer, music composer
Today
I run Binary Sound, a studio for sound design, music and audio systems. Most of my time goes into client work for trailers, games, ads, film and installations, and into Doppelgänger, an instrument for performing sound through motion.
Latest work
Doppelgänger — a motion-first instrument for sound design.
Game Audio
Presets
Music
Infinite Horizons — Really Slow Motion & Giant Apes.
Socials
mkhelder@binarysound.pro
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