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I MAKE SOUNDS AND STUFF.
BEEP BOOP.
MUSIC COMPOSER
MARK
MARK KOLTUNOV
I AM
AUDIO ENGINEER
HI,
SOUND DESIGNER
With 11 years in the audio industry, I’ve explored nearly every corner of the craft—from editing feature-length documentaries to mixing and mastering orchestras and live shows in Paris, Rome, Barcelona and Porto. My path led me through audio post-production, Foley, field recording, UI/UX sound design, advertising, interactive installations, trailer music production, and Unreal Engine programming, ultimately focusing my expertise on storytelling through sound design.
With 11 years in the audio industry, I’ve explored nearly every corner of the craft—from editing feature-length documentaries to mixing and mastering orchestras and live shows in Paris, Rome, Barcelona and Porto. My path led me through audio post-production, Foley, field recording, UI/UX sound design, advertising, interactive installations, trailer music production, and Unreal Engine programming,
ultimately focusing my expertise on storytelling through sound design.
A small selection of technical and creative game audio related cases in Unreal Engine, Wwise and Reaper.
DEMO REEL '24
FOOTSTEPS SFX
Exploring physical modelling synthesis for realistic character footsteps generation at runtime with Phase Plant. Preset available for download.
HOGWARTS SFX
Magical spell effects from Hogwarts Legacy reimagined completely in-the-box with Phase Plant. No samples used. Presets available for download.
SHARD [VITAL]
Cinematic patches focused on modern hybrid organic scoring: pads, textures, drums, braaam, bends, templates and more. Presets available for download.
SHOOTER SFX
Playing around with immersive FPS audio simulation: character locomotion, world feedback, shooting mechanics and sci-fi elements from the original Crysis redesigned.
DUST [ZEBRA]
CREATURE SFX
Research into noise shaping capabilities and sound-design techniques of u-he's flagship synth, ranging from simple AM to FM and physical modelling. Presets available for download.
Monster sound re-design from Neill Blomkamp’s short film ‘Zygote'. All of the creature sounds were recorded and processed from my voice.
LATEST PROJECTS
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